Tools
Hero Upgrade Materials
Calculate Gold and Awaken or Transcend materials by hero and target stage, then subtract inventory stored in this browser.
Add to material plan
Hero Upgrade Materials
Calculate Gold and Awaken or Transcend materials by hero and target stage, then subtract inventory stored in this browser.
How the rule works
Upgrade budgeting adds the cost of every step up to each selected target. Hero Awaken and Karma ascension use separate progressions but share one material list, so identical items are combined into one row and Gold is summed once. This shows what to collect before committing resources.
The material planner is for players asking how many items and how much Gold remain between the current roster and a specific growth target. Add a hero Awaken, hero Transcend, or Karma ascension target and choose the final step you intend to reach. The calculation is cumulative: selecting step three includes the listed costs of steps one, two, and three. This makes the result a preparation list for a real upgrade path, not a display of only the last button press.
How to use this tool
Add one or more hero or Karma targets, choose the desired step, and read the combined result. Enter owned quantities to calculate what remains; inventory is saved only on this device and can be cleared with confirmation. A target of step three includes steps one, two, and three. Each missing material keeps its listed source beside the result.
Build the queue one target at a time, then enter quantities already owned. Required, owned, and remaining values stay separate so a local inventory edit cannot change the base requirement. Shared materials from multiple targets merge into one ledger row, while Gold is summed across all included steps. In the Eileen and Cliffside example, common items are aggregated once, and changing either target immediately recalculates the total and the shortage without rewriting the underlying costs.
Current-version example
The example combines Eileen through Awaken step two with Cliffside through ascension step one. Their step costs merge into one Gold total, and shared materials appear once. Changing either target recalculates the list immediately.
Use source labels beside missing items to decide what to inspect next, but do not read more into them than the page says. A named source links the item to that source; it is not a promise of a particular drop rate, shop stock, event limit, or shortest route. Every growth step keeps its hero, Karma, materials, and Gold connected through readable names. Local inventory is stored on the device and can be cleared with confirmation without altering the listed requirements.
What the result shows
Current game data: Awaken materials 114 · Transcendence 102 · Karma 312 · Sources 973.
The most useful comparison is between competing upgrade queues. Check whether two targets share expensive materials, whether finishing one lower step unlocks an immediate benefit, and whether the current inventory covers a complete milestone rather than a fraction of several milestones. Removing or lowering a target shows the opportunity cost immediately. The tool can expose a concentrated shortage, but it cannot decide how valuable that upgrade is for your team, calculate stamina, or choose an optimal farming route without live availability and reward details.
Limits and next checks
The tool subtracts the inventory values you enter, but it does not predict drops, calculate stamina, choose an optimal farming route, or assume shop and event limits. A source label can be broad, so confirm current availability in the game and recalculate when costs change.
Before farming, review every target, final step, Gold total, owned quantity, and remaining row. Follow the item page for detailed sources and the build or Karma page for the reason the material is needed. Update inventory after crafting or spending so the shortage remains useful, and rebuild the plan when the material costs change. Keep live rotations, random drops, shop limits, event schedules, and account-specific bonuses outside the calculation unless they are confirmed in game; the planner is a fixed budget, not a loot forecast.